using Services;

public class TeleportPoint_Home : TeleportPoint
{
    private SceneController sceneController;

    protected override void Awake()
    {
        base.Awake();
        sceneController = ServiceLocator.Get<SceneController>();
    }

    protected override void Teleport()
    {
        node.destination = sceneController.MissonDestination;
        base.Teleport();
    }
}
